Github For Unity
This initializes the current directory as a git repository. Git add. This stages all the files in the current directory to be committed. There should be a message about the files being ignored by the.gitignore file. Just give it time to complete. Git commit -m “first commit” This will commit all the stages files to the repository. Unity WebGL Player Tanks - GitHub Pages. The API part of GitHub for Unity is a.NET Git Client library, without any dependencies on Unity itself. Only the UI part of GitHub for Unity is Unity-specific.
// simple rotation around the Y-axis |
varspeed=5.0; |
functionUpdate(){ |
transform.Rotate(0,speed*Time.deltaTime,0); |
} |
commented Jul 4, 2019
Github For Unity Command Line
commented Jul 30, 2020
commented Jul 30, 2020
@QeustionHub, I don't know that I really remember. Mac ccleaner free download. I posted this 9 years ago I'm sure to answer someone's question, but I've hardly used Unity since then. The main point is to use Time.deltaTime to get a continuously increasing value for rotation, but you probably need to multiply it by a value (the variable 'speed') to scale it to the speed you want. The variable 'transform' would be associated with some object in your Unity world. I expect the three parameters for Rotate are the X, Y, and Z axis rotation amounts. In this example, you are only changing the Y rotation, keeping X and Z at 0. |